Impact Soundworks Juggernaut Cinematic Electronic Scoring Tools KONTAKT | 2.55 GB
TEAM MAGNETRiXX 21 December 2013
Juggernaut is our flagship virtual instrument for electronic sound design, containing percussion, drum kits, impacts, slams, sweeps, textures, reverses, basses, and much more. Much like its little brother, the free Cinematic Synthetic Drums, the library is built from entirely original, synthesized sounds from a huge array of sound sources. We were inspired by the synthetic elements found in many modern film & game scores, trailers, and popular EDM (electronic dance music) genres like dubstep, drumstep, and complextro. With this library, compatible with Kontakt Player, you can instantly produce cutting-edge sounds such using a wide variety of presets or create your own variations from scratch quickly and easily.
Impact Soundworks Juggernaut Cinematic Electronic Scoring Tools KONTAKT
Juggernaut consists of three sound sets: drums, FX, and basses, spread across two Kontakt patches and an external set of WAV files. Drums are divided into 8 categories: kicks, snares, thips, crashes, splashes, slams, perc, and tonals, all of which have 10x RR. FX include sweeps, impacts, reverses, textures, risers, and drops, while basses are categorized into Solid, 1shot, Mover, Distortion, and Fuzzy. The Drums & FX patch includes a 32-channel mixer with FX rack, multiple playing and audition modes, and dozens of preset categorized kits. The BassCrafting the library of Juggernaut was no small task. Together with a team of brilliant sound designers and film, TV & game composers, we crafted over 500 unique sound sources using everything from vintage analog monsters to modular chains, guitar pedals, FM, and wavetable synthesis. NO drum machines were used. The roster of sound designers includes Mick Gordon (Need for Speed, Killer Instinct, Wolfenstein TNO, countless trailers), Jordan Fehr (Hotline Miami, DKC Returns, Supre Meat Boy), Erik Ekholm (Universal, UFC, Top Gear) among others, all of whom contributed their unique voice to the library under lead designer Andrew Aversa. patch features a synthesizer-style interface with filters, a rhythmic sequencer/gate, larger FX rack, envelopes, and modwheel control.
Crafting the library of Juggernaut was no small task. Together with a team of brilliant sound designers and film, TV & game composers, we crafted over 500 unique sound sources using everything from vintage analog monsters to modular chains, guitar pedals, FM, and wavetable synthesis. NO drum machines were used. The roster of sound designers includes Mick Gordon (Need for Speed, Killer Instinct, Wolfenstein TNO, countless trailers), Jordan Fehr (Hotline Miami, DKC Returns, Supre Meat Boy), Erik Ekholm (Universal, UFC, Top Gear) among others, all of whom contributed their unique voice to the library under lead designer Andrew Aversa.
The goal for this library was to create a truly customizable instrument as opposed to simply a collection of presets. For example, drum kits are not locked away in the depths of the Kontakt editor. Instead, they are presented in a sleek mixer-style interface. You can quickly swap out individual parts of the kit, changing volume, panning, or tuning, as well as add whole-kit effects such as transient design, saturation, reverb, tempo-synced delay, EQ hype, and filtering. With a single click you can audition an entire category of sounds to find the perfect kick, snare, or sweep that inspires you. You can save and load your own kits just as easily.
Likewise with the Bass patch, there are over 50 bass sources at your fingertips ranging from dubstep growls and nasty overtones to smooth subs and ominous stabs. The rhythmic sequencer and FX section each come with their own set of 10+ presets, meaning for any given sound source you can create over 100 variations for any one sound without knowing anything about synthesis! Of course, if you delve in further, modifying the filter/LFO, assigning midi CCs, and creating your own custom patterns, the possibilities are quite literally endless.